![]() ![]() It is very powerful, and allows a large number of different sorts of materials to be created, but can be somewhat daunting at first. The standard_surface shader is a multi-purpose shader capable of producing all types of materials, from simple plastic to car paint or skin. ![]() We will use the standard_s urface shader to shade the robot and give it a metallic finish. We will use Arnold's proprietary lights to achieve a physically accurate, photo-realistic lighting setup. In this tutorial, w e will cover how to build a simple photographic lighting studio setup that can be used for lighting and render all manner of objects. We will go through the steps of lighting, shading, and render a toy robot model using the Arnold renderer. Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies. This is a beginners tutorial that introduces MAXtoA, a plug-in which allows you to use the Arnold renderer directly in Autodesk 3ds Max.
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